Dan likes to think of himself as a technology warrior.
Talents forged in the smithy of emerging media technology and honed on the whetstone of web and mobile, he fought for companies like Hughes, Wonderware, Quest Software and YMCA - leading them to victory with their media and online strategies.
Dan's new campaign takes him into the realm of augmented reality, where he's creating new tactics that help Realidyne clients dazzle their audiences.
Patrick has spent the last 17 years working in a variety of marketing roles which have fueled his passions for creativity, storytelling, strategy and technology. It's all led him to become an expert in the emerging world of augmented and virtual reality.
As the president of Realidyne, his approach is simple but effective - do the homework, develop compelling messages, and use new technologies to take storytelling to the next level. The results are experiences that inspire action, delight audiences, and help clients exceed their goals.
Bill is an award-winning video writer, producer and director who has been creating high-quality video content for more than 18 years, and specializes in enterprise video strategy and online video distribution.
He also has a background in computer science and experience as a control systems engineer, which helps him understand complex information and distilling it into a more accessible form for audiences.
In short, he knows how to communicate concepts to others and reach an online audience, and he's passionate about bringing these skills to bear for Realidyne's clients.
After graduating from Loyola Marymount with a BFA in Film Production, Chris went to work as an animation assistant at Duck Studios in West Los Angeles. At Duck Studios, his job evolved from traditional animation into the digital realm. In 1998, Chris began using After Effects while working in the promo department for "The WB TV Network" (now called, "The CW"). He worked as an After Effects instructor for Weinand Training between 2001 and 2004. In 2005, Chris began freelancing at various design and animation companies around Los Angeles including: Charlieco, Farmer Brown, Blur Studios, Rocket XL, New Wave Entertainment, and most recently, Blind, in Santa Monica.
Stefanie admits to doing "horribly" in art school, but still managed to land a job in motion graphics - where she taught herself how to use After Effects and learned the value of self-education.
Her talent and skill have led her to do work for great clients like Dell and Disney, and taken her to Istanbul to help create Turkey's bid for the Summer Olympic Games.
Stefanie's passion for learning has led her to develop new skills in the emerging field of augmented reality, and she's excited to put these techniques to work for Realidyne clients.
Andy is a successful entrepreneur with a history of bringing innovative products to the market.
He played a key role in creating the first web-based industrial automation product, and led the development of an enterprise automation data analytics product which was later acquired by Honeywell Corporation.
Andy's track record of leadership and innovation helps Realidyne move forward on the road to success.